apply_boundary_conditions(const dealii::types::boundary_id, const state_type &U, const dealii::Tensor< 1, dim, Number > &, const Lambda &) const | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | inline |
apply_galilei_transform(const state_type &state, const Lambda &) const | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | inline |
component_names | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | inlinestatic |
expand_state(const ST &state) const | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | inline |
flux_contribution(const PrecomputedVector &, const InitialPrecomputedVector &, const unsigned int, const state_type &) const | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | inline |
flux_contribution(const PrecomputedVector &, const InitialPrecomputedVector &, const unsigned int *, const state_type &) const | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | inline |
flux_contribution_type typedef | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | |
flux_divergence(const flux_contribution_type &, const flux_contribution_type &, const dealii::Tensor< 1, dim, Number > &) const | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | inline |
flux_type typedef | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | |
from_primitive_state(const state_type &primitive_state) const | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | inline |
have_high_order_flux | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | static |
have_source_terms | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | static |
high_order_flux_divergence(const flux_contribution_type &, const flux_contribution_type &, const dealii::Tensor< 1, dim, Number > &) const =delete | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | |
HyperbolicSystemView(const HyperbolicSystem &hyperbolic_system) | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | inline |
HyperbolicVector typedef | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | |
initial_precomputed_names | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | inlinestatic |
initial_precomputed_type typedef | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | |
InitialPrecomputedVector typedef | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | |
is_admissible(const state_type &) const | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | inline |
n_initial_precomputed_values | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | static |
n_precomputation_cycles | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | static |
n_precomputed_values | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | static |
nodal_source(const PrecomputedVector &, const unsigned int, const state_type &, const ScalarNumber) const =delete | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | |
nodal_source(const PrecomputedVector &, const unsigned int *, const state_type &, const ScalarNumber) const =delete | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | |
precomputation_loop(unsigned int, const DISPATCH &dispatch_check, const SPARSITY &, StateVector &, unsigned int, unsigned int) const =delete | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | |
precomputed_names | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | inlinestatic |
precomputed_type typedef | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | |
PrecomputedVector typedef | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | |
primitive_component_names | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | inlinestatic |
problem_dimension | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | static |
ScalarNumber typedef | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | |
state_type typedef | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | |
StateVector typedef | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | |
to_primitive_state(const state_type &state) const | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | inline |
view() const | ryujin::Skeleton::HyperbolicSystemView< dim, Number > | inline |